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Statistics  We have 8 registered users The newest registered user is ugolikam
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  Damage Formula and Critical Counting Suggestion  
 Author  Message 

Guest Guest
 Subject: Damage Formula and Critical Counting Suggestion Thu May 17, 2012 5:30 am  
 I've been thinking of a good damage formula that makes sense and I came up with a few things. I've made the formula and comparisons between Aoi's Formula and Shikyo's damaging Formula. To change the random number in excel just edit an empty place and it should rerandomize. Excel Download : mediafire.com ?yh2hosus5au39gb== Formula 1 == (Base Attack Calculations) (Our AttackEnemy Defense)*0.1*If(Random(1,6)<=3,8,9) as an Attack Formula  Code:
(A1A2)*0.1*IF(RANDBETWEEN(1,6)<=3,8,9)
to be used in Excel == Formula 2 == (Critical Calculations) If(Random(1,6)=1,RoundUp(Formula1*(Our Agility/133),0),Formula1) as a Critical Counter  Code:
IF(RANDBETWEEN(1,6)=1,ROUNDUP(U5*(F9/133),0),U5)
to be used in Excel That excel is also the same excel that I use to measure whether I'll win versus someone or not :3 
   Guest Guest
 Subject: Re: Damage Formula and Critical Counting Suggestion Thu May 17, 2012 5:40 am  
  Quote :
 *If(Random(1,6)<=3,8,9) as an Attack Formula
whats this part suppose to be? Quote :
 If(Random(1,6)=1
this is dice, then the later part is damage x (agi/133) 0) damage) ? whats the 0? and 133 and why this way? 
   Guest Guest
 Subject: Re: Damage Formula and Critical Counting Suggestion Thu May 17, 2012 5:55 am  
  lucchini wrote:
 Quote :
 *If(Random(1,6)<=3,8,9) as an Attack Formula
whats this part suppose to be?
 Quote :
 If(Random(1,6)=1
this is dice, then the later part is
damage x (agi/133) 0) damage) ? whats the 0? and 133 and why this way?
The first formula randomizes a number from 1  6 or should you say randomize a dice, and If the result is 1  3 then your damage is (Your Attack  Enemy Defense)*0.8, If the result is 4  6 then (Your Attack  Enemy Defense)*0.9 The second formula is multiplying the base damage you got from the first formula with your agility divided by 133. In other words your critical damage is based on agility divided by 133 multiplied to the original damage. 
   Guest Guest
 Subject: Re: Damage Formula and Critical Counting Suggestion Thu May 17, 2012 2:59 pm  
 Shiro, your formula sound very interesting. A bit confusing but i think we could go for your formula. 
   Guest Guest
 Subject: Re: Damage Formula and Critical Counting Suggestion Thu May 17, 2012 7:43 pm  
  Shikyo wrote:
 Shiro, your formula sound very interesting.
A bit confusing but i think we could go for your formula.
Thanks, We could always use excel to count things :3 
   Guest Guest
 Subject: Re: Damage Formula and Critical Counting Suggestion Thu May 17, 2012 8:28 pm  
 lol excel will keep things in order, and for that i thank you EXCEL! 
   Guest Guest
 Subject: Re: Damage Formula and Critical Counting Suggestion Fri May 18, 2012 12:14 am  
  Shikyo wrote:
 lol excel will keep things in order, and for that i thank you EXCEL!
We'll excel is also the key for me when it comes to challenging Players or NPCs, I always use it to calculate whether I would win or lose and for how many turns will the battle last. 
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 Subject: Re: Damage Formula and Critical Counting Suggestion  
 
   
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