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 New updates/Changes

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Guest
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PostSubject: New updates/Changes   Wed May 16, 2012 9:36 pm

Ok, for those who are debating over certain unused stats, I’m here to put some new information that Aoi and I have agreed upon. All new update/ changes can be brought up to debate, but please just not on this topic please, since this will mostly be for updates and changes that might be placed onto the site. Thank you for your consideration.
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Guest
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PostSubject: Re: New updates/Changes   Wed May 16, 2012 9:41 pm

Arena Effects!


Lava Pit:
Contact with lava is -100 HP-All Characters
Overheat effect: -15 HP per post for all players, except for Red

Frozen Wasteland:
Special charge decrease- All Characters
Hypothermia: -15 HP per post for all players, except for Blue

Dense Forest:
Dodge decrease, except for Green(Increase)
Toxic: -15 HP per post for all players

Spiky Cavern:
Blindness: decrease chance of Hit/Dodge-All Characters

Swamp Desert:
-20% speed but black

Plains:
No Changes

The-Moon:
-20% attack-All Characters



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Guest
Guest



PostSubject: Re: New updates/Changes   Wed May 16, 2012 9:50 pm

Now that seems interesting, Each and Every arena has their own advantages and disadvantages now I guess..
Related to this, Will there be an NPC at a higher level that is locked to a certain arena? That would certainly make this feature unique and amazing..
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Guest
Guest



PostSubject: Formulas    Wed May 16, 2012 9:53 pm

Attack:
((Attack-Defence) x 3) x 10% = Damage
Example:
Attacker: 500
Defender: 300
((500 - 300) x 3) x 10% = 60

Critical:
(Speed x 3) / (Attack- Defense) = Critical
Example:
Speed: 500
Attacker: 500
Defender: 300
(500 x 3) / (500 - 300) = 8
Note: Round to nearest whole number. Add damage to critical.


Last edited by Shikyo on Wed May 16, 2012 9:56 pm; edited 1 time in total
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PostSubject: Re: New updates/Changes   Wed May 16, 2012 9:55 pm

Shiro wrote:
Now that seems interesting, Each and Every arena has their own advantages and disadvantages now I guess..
Related to this, Will there be an NPC at a higher level that is locked to a certain arena? That would certainly make this feature unique and amazing..
Currently? No. There might be 'Boss' NPC that a certain requirement(s) must be met before one can fight it. Nothing is for certain.
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Guest
Guest



PostSubject: Re: New updates/Changes   Wed May 16, 2012 10:01 pm

Huh then what about metals?

You add in speed, then what about mana, agi/dex?

So new damage equation is dmg+crit?
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Guest
Guest



PostSubject: Re: New updates/Changes   Wed May 16, 2012 10:05 pm

Shikyo wrote:
Attack:
((Attack-Defence) x 3) x 10% = Damage
Example:
Attacker: 500
Defender: 300
((500 - 300) x 3) x 10% = 60

Critical:
(Speed x 3) / (Attack- Defense) = Critical
Example:
Speed: 500
Attacker: 500
Defender: 300
(500 x 3) / (500 - 300) = 8
Note: Round to nearest whole number. Add damage to critical.

The formula seems good enough to me but, about the critical, I'm not sure if I've understood how it works yet xD..
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Guest
Guest



PostSubject: Re: New updates/Changes   Wed May 16, 2012 10:10 pm

Everything will make some kind of sense once i finish, so until then be confused ^^
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Guest



PostSubject: Re: New updates/Changes   Wed May 16, 2012 10:18 pm

During your first post of any fight, roll a dice. Depending on what number the person rolls is the Critical rate for that player for the rest of the fight.
6 = 50% <======> 5 in 10 posts
5 = 40% <======> 4 in 10 posts
4 = 30% <======> 3 in 10 posts
3 = 20% <======> 2 in 10 posts
2 = 10% <======> 1 in 10 posts
1 = 0% <======> 0 in 10 posts
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Guest



PostSubject: Re: New updates/Changes   Wed May 16, 2012 10:25 pm

Shikyo wrote:
During your first post of any fight, roll a dice. Depending on what number the person rolls is the Critical rate for that player for the rest of the fight.
6 = 50% <======> 5 in 10 posts
5 = 40% <======> 4 in 10 posts
4 = 30% <======> 3 in 10 posts
3 = 20% <======> 2 in 10 posts
2 = 10% <======> 1 in 10 posts
1 = 0% <======> 0 in 10 posts

So how do we roll this, dice? Or do we need some real life dices? xD
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Guest



PostSubject: Re: New updates/Changes   Wed May 16, 2012 10:32 pm

Shiro wrote:
So how do we roll this, dice? Or do we need some real life dices? xD
not sure, ask Aoi. It was his idea.
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Guest



PostSubject: Re: New updates/Changes   Wed May 16, 2012 10:47 pm

lucchini wrote:
Huh then what about metals?

You add in speed, then what about mana, agi/dex?

So new damage equation is dmg+crit?

Working on it. it is changed, but i just didn't put it up yet ^^;
New equation for damage is based on NEW critical rates which, once again not up yet ^^;;
so please hold any and all question till this has some kind satisfactory to it.
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PostSubject: Re: New updates/Changes   Wed May 16, 2012 10:49 pm

Shikyo wrote:
Shiro wrote:
So how do we roll this, dice? Or do we need some real life dices? xD
not sure, ask Aoi. It was his idea.

Okay, I guess I'll ask Aoi then.
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Guest
Guest



PostSubject: Re: New updates/Changes   Sat May 19, 2012 7:44 am

Shiro wrote:
Shikyo wrote:
Shiro wrote:
So how do we roll this, dice? Or do we need some real life dices? xD
not sure, ask Aoi. It was his idea.

Okay, I guess I'll ask Aoi then.


Qouteception...... anyway there should be a dices roll oftion at the bottom of every new post.
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Guest



PostSubject: Re: New updates/Changes   Sat May 19, 2012 7:58 am

@Kaishi Yeah I've taken notice of that but not sure how to use it xD
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